Goblins

Goblins are a subterranean race in Sahl. They are grouped as family units with no central government or allegiances. And they're everywhere but the mountain domains of the Gnomes and Dwarves, who aggressively purged them from their lands. They're peaceful. Generally the worst mischief you hear about them is that some will occasionally burrow underneath farmland and nick the crop from underneath and leave before farmers know they were ever there. Heavy rains occasionally will flush them out of their dwellings, and even then they prefer to keep to themselves.

They are friends to the Canikin, who happily welcome them into their dens and will forage and hunt alongside them until it is safe for the goblins to return underground. And likewise, if the Canikin are ever endangered by roving orc marauders, they are welcome to burrow deeper underground with the Goblins.

Goblin families that get along will undergo a "rooting" ritual, where members from each family with dig a connecting tunnel from either side, connecting them. Tunnels are collapsed when the last of a house has died or when a feud has built to the point of taking a life. It is not uncommon for goblins to have 3-5 "roots" connected to their homes, and younger goblins starting their own new families will just as often have none.